10 Things That Should Be in the Ocarina of Time Remake

Nintendo has made the Ocarina of Time remake official, and fans are excited about how the developer will change the roughly two-decade-old game. Some are worried that Nintendo may modernize too much, changing the game completely. At the same time, others are hopeful that Nintendo may bring back their childhood game, with a slightly modern take. Some hopeful fans have expressed their desire to get more older Zelda game remakes. While it’s unclear whether Nintendo has plans to remake other Zelda titles, here are 10 things that should be in the Ocarina of Time remake.

1. Z-Targeting

This was one of the most revolutionary features of Ocarina of Time, which several games that came after it credited for inspiration. Z-targeting gave players a different approach to combat, with how you could lock on to your target; however, that wasn’t all the mechanics were used for. You could also Z-target to other useful targets or use the mechanism to center your camera. Regardless of what you used it for, it’s a core part of Ocarina of Time.

2. Time Travel

This is self-explanatory! There can be no Ocarina of Time without the story of the Hero of Time, and this particular Link is unique. He transforms into a child or an adult, based on the part of the story you are in, and you must transform to advance. This was an integral part of the game, and removing it would change the essence of it completely.

3. Dungeon Puzzles and the Original Progression

Ocarina of Time’s dungeons were one of its most interesting features, with each area introducing unique enemies and requiring different items to reach or complete. Also, who can forget the labyrinthically confusing Water Temple? Many players got stuck in that particular dungeon, and Nintendo needs to keep that infamous location in the game. Ocarina of Time also had a different take on progression. Whether it’s completing the Deku Tree or meeting Saria to learn her song, each element adds to the narrative.

4. Creepy Enemies

Who can forget Ocarina of Time’s scary hand-like creatures, the Floormaster, that falls from the sky, grabs you, and throws you out of the dungeon? Or the undead, who grab you and start draining your health. These enemies are unique and are something that Ocarina of Time is known for, and they should definitely be in the remake.

5. The Original Soundtrack and Ocarina Songs

Ocarina of Time’s storyline wasn’t its only memorable element. The game’s soundtrack and the Ocarina songs you could use are just as nostalgic. Whether it’s the Hyrule Field’s cheery music, the creepy soundtrack of when night falls with you outside, or Zelda’s Lullaby, each piece of music adds something to the game.

6. Hyrule Castle and Other Iconic Locations

Ocarina of Time’s locations are still one of the most recognizable things about the game after all these years. Whether it’s Hyrule Castle, Lon Lon Ranch, or the infamous Water Temple, each location adds to the game’s atmosphere. The structures and areas need to be modernized, but keeping them similar will keep the nostalgic factor.

7. Navi

Navi is an interesting character, as the story tells that Link is the only boy in the forest without a fairy. The Deku Tree sends Navi to Link, and she acts as a guide and support and is also integral to the Z-targeting system. While you could ignore Navi and continue normally, the fairy adds some flavor to the game.

8. Silent Link

Link is famously mute, and the only sound the character makes is grunting. This is an interesting element of the character, and it allows players to immerse themselves in his shoes more easily. Changing this would change the character fundamentally, and the experience would suffer substantially.

9. Day and Night Cycle

The night and day cycle of Ocarina of Time isn’t just a visual thing, but also an important element in the game. Some NPCs act differently based on the time of day, Hyrule Castle closes down when it’s night, enemies appear in Hyrule Field, and many other things change based on the time. Keeping this system can add to the atmosphere while also making exploration more realistic.

10. Opening Credits with Epona Running

This may seem like an insignificant thing, but it was one of the most exciting moments for veteran Ocarina of Time players. When you turned on the game, Epona showed up running, with sounds of her hooves, and the thrill of being able to play the game. It isn’t just a nostalgic thing; it gives players something to wait for before the gameplay starts.